Oct 11
24
Coming back from the fantastic onGamestart conference in Warsaw Poland, I’m more excited than before about the state of HTML 5 game development. Back in 2009 when I first heard of HTML5 is was skeptic to say the least about it rising to be a rival to Flash. 98% claimed market penetration a great visual editor, a full grown IDE, myriads of third party and open source libraries and legions of designers and developers used to those tools Flash was here to stay for a longtime.
With the rise of mobile things have changed though:
Flash is no longer the dominant multi plattform runtime and there is a huge infrastructure for traditional web and javascript development that can be used by game developers now.
And with an evergrowing number of game engines one certainly doesn’t have to start from scratch.
IMHO it can’t be too long before we’ll see the highly flash optimized gamesites like omgpop.com and even client based systems like PartyPoker make the switch to HTML5. Of course some more legwork like encryption systems will to be done, but I can see that coming up already.
In the end I would say that Flash won’t die for a longtime and it doesn’t have to, but we’ll see more and more of the new stuff coming written in HTML5/Javascript and beginning to make use of the upcoming WebGL 3D engines which will truly push webgames into a new dimension.
All in all it’s exciting times to be in the webgame business!
Sep 11
7
enchant.js is an HTML5 + JavaScript based game engine. It is a standalone library that enables cross-platform application development for PC, Mac, iPhone, iPad, and Android from just 30 KB of source code.
Features:

Aug 11
22
Cloudmach is a 3D gaming cloud platform. It’s a platform and hosting environment so your game does not need its own servers or clusters.
Cloudmach creates interactive 3D environment for any web browser on any device using WebGL.
If client device does not support WebGL Cloudmach renders 3D graphics in a cloud.
License: Commercial
Aug 11
20
Effect Games provides free, online tools for building, sharing and playing your own browser based games.
Your games may include sound effects, music, and multiple layers of parallax-scrolling tiles and sprites.
License: ?Aug 11
17
Cocos2d-javascript is a 2D game graphics engine based on cocos2d-iphone but designed to run in the web browser. It uses the latest features available in HTML 5 allowing real-time rendering of 2D graphics without the need for plug-ins such as Adobe Flash
Comes with Box2D physics support.
License: BSDAug 11
15
A very simple Javascript game engine. Designed to be quick to use. Automatically handles image animation and collision detection. Uses SVG (Raphaƫl) for rendering, so allows for cross browser rotation and scaling of graphics.
This game engine is based on simplicity. It’s not designed to be feature-rich, nor is it supposed to be very robust. Many of the design aspects of the engine are based on design decisions from Game Maker.
License: Open SourceAug 11
9
Float Engine is an isometric game engine built entirely using native web technologies such as HTML5, CSS3 and JavaScript.

Aug 11
9
Direct port of the Flixel Engine From Flash Actionscript to Javascript (HTML5/Canvas) – INCOMPLETE!
License: MITAug 11
6
GameJs is a thin library on top of the HTML canvas element. The GameJs API is a port of the popular PyGame to JavaScript.

Aug 11
4
An attempt to recreate “old school” isometric techniques in the modern web browsers without using a canvas, with only JavaScript and HTML
