Coming back from the fantastic onGamestart conference in Warsaw Poland, I’m more excited than before about the state of HTML 5 game development. Back in 2009 when I first heard of HTML5 is was skeptic to say the least about it rising to be a rival to Flash. 98% claimed market penetration a great visual editor, a full grown IDE, myriads of third party and open source libraries and legions of designers and developers used to those tools Flash was here to stay for a longtime.
With the rise of mobile things have changed though:
And with an evergrowing number of game engines one certainly doesn’t have to start from scratch.
IMHO it can’t be too long before we’ll see the highly flash optimized gamesites like omgpop.com and even client based systems like PartyPoker make the switch to HTML5. Of course some more legwork like encryption systems will to be done, but I can see that coming up already.
All in all it’s exciting times to be in the webgame business!
Cloudmach is a 3D gaming cloud platform. It’s a platform and hosting environment so your game does not need its own servers or clusters.
Cloudmach creates interactive 3D environment for any web browser on any device using WebGL.
If client device does not support WebGL Cloudmach renders 3D graphics in a cloud.
Comes with Box2D physics support.
This game engine is based on simplicity. It’s not designed to be feature-rich, nor is it supposed to be very robust. Many of the design aspects of the engine are based on design decisions from Game Maker.License: Open Source